BEATCAMP for Schools
A kid-friendly DJ & music-creativity program for grades 1–8
BEATCAMP is a browser-based music education platform that teaches students DJing, rhythm, and creative music skills through guided lessons, interactive games, and hands-on digital tools. Designed for classrooms, libraries, and after-school programs, BEATCAMP makes music education accessible, engaging, and pressure-free.
Try the BEATCAMP Mixer
This is the same kid-friendly mixing tool students use during Missions and Games. Works with mouse/keyboard or touch. Headphones recommended.
Who It’s For
- Elementary & middle school students (ages 6+)
- Music classes (general music, not just band/orchestra)
- STEAM / media / tech labs
- After-school & enrichment programs
- Libraries and summer programs
No prior DJ or music experience required.
What Students Learn
- Rhythm, tempo, and beatmatching
- Listening and musical decision-making
- Pattern recognition and sequencing
- Creative experimentation
- Technology literacy and responsible digital use
- Confidence and self-expression through music
Aligned with National Core Arts Standards (Music) and STEAM learning principles.
How BEATCAMP Works
- Missions: Step-by-step, self-guided lessons that introduce DJ and music concepts in an age-appropriate way.
- Games: Interactive challenges that turn practice into play and reinforce musical skills.
- DJ Tools: Kid-friendly mixing tools that work with mouse, keyboard, or touch.
Students progress at their own pace. Teachers act as facilitators, not experts.
Technology & Equipment
- Works on Chromebooks, laptops, and tablets
- Browser-based (no downloads required)
- Headphones recommended; speakers optional
- DJ controllers supported but not required
Safety & Privacy
- COPPA-conscious, student-safe design
- No ads, no chat, no social features
- Minimal or no student account creation
- No student data sold or shared
Why Schools Choose BEATCAMP
- Engages students who may not connect with traditional music classes
- Encourages creativity without performance pressure
- Easy to implement with existing school technology
- Flexible for classrooms, clubs, and enrichment programs
Pilot Programs Available
Schools can request a 30-day classroom pilot to explore BEATCAMP before purchasing.
Request a Pilot